Sunday, November 30, 2014
Week 8: Tutorials
Quixel Ddo Workflow
http://youtu.be/cuVzQKJjKVo
Quixel Ddo/3do Workflow Primer
http://youtu.be/YyJJAp17K-Y
http://youtu.be/cuVzQKJjKVo
Quixel Ddo/3do Workflow Primer
http://youtu.be/YyJJAp17K-Y
Sunday, November 23, 2014
Week 7: Tutorials UV and Normal Mapping
UV Mapping, revisiting this tutorial to get better results in UV mapping my two props.
http://youtu.be/46g1amPjZB0
Normal Mapping in Photoshop
http://youtu.be/KG3pTxgZdsI
Creating Normal Maps from Texture Map
http://youtu.be/hQPZiluy-XA
http://youtu.be/46g1amPjZB0
Normal Mapping in Photoshop
http://youtu.be/KG3pTxgZdsI
Creating Normal Maps from Texture Map
http://youtu.be/hQPZiluy-XA
Friday, November 21, 2014
Thursday, November 20, 2014
Week 7: USS Missouri SBS-63, Refined Model
After having my previous version of the Missouri critiqued, I've been given some pointers modeling and restrictions to the poly/tri count of this model. So the goal is to go no more than 20,000 on the tri count. Currently at this phase of the model, its at 12,566 tris.
Monday, November 17, 2014
Sunday, November 16, 2014
Week 6: USS Missouri SBS-63 First Pass
Applied diffuse textures to the ship. Still need to isolate the poly faces on the bridge section to identify the windows. Need to separate the weapon parts as well to add some normal map detail and the hull as well.
Friday, November 14, 2014
Week 6: Texture Tutorials
Bump Mapping in Maya
http://youtu.be/ucGJ8YqU0wA
AO with Texture Maps on Marmoset/Photoshop
http://youtu.be/q1cLdGiUeGk
http://youtu.be/ucGJ8YqU0wA
AO with Texture Maps on Marmoset/Photoshop
http://youtu.be/q1cLdGiUeGk
Wednesday, November 12, 2014
Week 6: USS Missouri SBS-63, UV Layout
The UV layout of the hull is going to take some time to finish and this is the biggest obstacle prior to texturing the ship.
Sunday, November 9, 2014
Week 5: Tutorials
Quixel Material Manager 3.0
http://youtu.be/LOwufiEJ1R0
Maya 2014 UV Editor Part 1
http://youtu.be/5e1LNO0f7LE
Maya 2014 UV Editor Part 2
http://youtu.be/PYqcjJfnpnw
http://youtu.be/LOwufiEJ1R0
Maya 2014 UV Editor Part 1
http://youtu.be/5e1LNO0f7LE
Maya 2014 UV Editor Part 2
http://youtu.be/PYqcjJfnpnw
Week 5: USS Missouri SBS-63, Following the shape!
In this phase of redesigning the hull, I've decided to follow the shape of the original USS Missouri BB-63. By doing so, it helps bring back the old look of the original ship, but at the same time still retaining the sci-fi look as well.
Thursday, November 6, 2014
Inspiration for USS Missouri SBS-63's Foward Cannon
The Andromeda has dual forward cannons at the front of the ship. The hexagonal shape of the cannon is what peaked my interest for the Missouri's single forward cannon.
The Yamato's forward cannon is almost completely in more rounded off shape, but more of a pentagon shape.
These two photos helped me arrived to having the forward cannon on the USS Missouri to having a hexagonal shape.
Looking at the USS Arizona's forward cannon, its a hexagonal shape. I used the top and side blueprints of the USS Arizona to help me shape out the hull.
The Yamato's forward cannon is almost completely in more rounded off shape, but more of a pentagon shape.
These two photos helped me arrived to having the forward cannon on the USS Missouri to having a hexagonal shape.
Looking at the USS Arizona's forward cannon, its a hexagonal shape. I used the top and side blueprints of the USS Arizona to help me shape out the hull.
Week 5: USS Missouri SBS-63 Hull Plating
The USS Missouri's hull has plating all throughout the top deck, sides, underside and its rear afterburner module.
The last two photos are showing a difference between having complete hard edges as versus to all soft edges.
Wednesday, November 5, 2014
Week 5: USS Missouri SBS-63/ Hull Redesign
The redesigning of SBS-63's hull will be a bit more stream line, emulating the look of the old World War II battleship, USS Missouri. Started to add plating around the hull of the ship by doing simple extrusions as versus to beveling edges.
Sunday, November 2, 2014
Week 4: USS Missouri SBS-63 Final Model
Added antennas on the bridge section of the ship. Landing pad on the hangar deck area added. Shortened the largest gun's barrels.
Week 4: Tutorials
Maya Hard Surface Subdivision
http://youtu.be/554L6ycWPo8
Speed Modeling a Gatling Gun. Something that peaked my interest.
http://youtu.be/CJaPLMvCdM8
Quixel's nDo2 Tutorial.
http://youtu.be/UHa-h2S-NNY
http://youtu.be/554L6ycWPo8
Speed Modeling a Gatling Gun. Something that peaked my interest.
http://youtu.be/CJaPLMvCdM8
Quixel's nDo2 Tutorial.
http://youtu.be/UHa-h2S-NNY
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