Monday, December 15, 2014
Sunday, December 14, 2014
Friday, December 12, 2014
Week 10: USS Missouri SBS-63, UV Layout and Model Changes
Wrapping up the UV layout of this model and made some changes to the model. Removed the antennas on the bridge section. Re-shaped the forward fins and removed x4 (x2 on each side of the bridge) the broadside cannons.
Monday, December 8, 2014
Sunday, December 7, 2014
Week 9: Tutorials & Inspirations
Found this person who modeled an F-16 Falcon.
http://youtu.be/ulG5sM709js
Maya Light Surface Shader
http://youtu.be/i08bk1MStBY
AO Rendering Tutorial
http://youtu.be/SkzaGufl2pY
For inspirational purposes, Modeling Mech Stuff in Maya 2015
http://youtu.be/86zaRgeIepo
http://youtu.be/ulG5sM709js
Maya Light Surface Shader
http://youtu.be/i08bk1MStBY
AO Rendering Tutorial
http://youtu.be/SkzaGufl2pY
For inspirational purposes, Modeling Mech Stuff in Maya 2015
http://youtu.be/86zaRgeIepo
Friday, December 5, 2014
Monday, December 1, 2014
Sunday, November 30, 2014
Week 8: Tutorials
Quixel Ddo Workflow
http://youtu.be/cuVzQKJjKVo
Quixel Ddo/3do Workflow Primer
http://youtu.be/YyJJAp17K-Y
http://youtu.be/cuVzQKJjKVo
Quixel Ddo/3do Workflow Primer
http://youtu.be/YyJJAp17K-Y
Sunday, November 23, 2014
Week 7: Tutorials UV and Normal Mapping
UV Mapping, revisiting this tutorial to get better results in UV mapping my two props.
http://youtu.be/46g1amPjZB0
Normal Mapping in Photoshop
http://youtu.be/KG3pTxgZdsI
Creating Normal Maps from Texture Map
http://youtu.be/hQPZiluy-XA
http://youtu.be/46g1amPjZB0
Normal Mapping in Photoshop
http://youtu.be/KG3pTxgZdsI
Creating Normal Maps from Texture Map
http://youtu.be/hQPZiluy-XA
Friday, November 21, 2014
Thursday, November 20, 2014
Week 7: USS Missouri SBS-63, Refined Model
After having my previous version of the Missouri critiqued, I've been given some pointers modeling and restrictions to the poly/tri count of this model. So the goal is to go no more than 20,000 on the tri count. Currently at this phase of the model, its at 12,566 tris.
Monday, November 17, 2014
Sunday, November 16, 2014
Week 6: USS Missouri SBS-63 First Pass
Applied diffuse textures to the ship. Still need to isolate the poly faces on the bridge section to identify the windows. Need to separate the weapon parts as well to add some normal map detail and the hull as well.
Friday, November 14, 2014
Week 6: Texture Tutorials
Bump Mapping in Maya
http://youtu.be/ucGJ8YqU0wA
AO with Texture Maps on Marmoset/Photoshop
http://youtu.be/q1cLdGiUeGk
http://youtu.be/ucGJ8YqU0wA
AO with Texture Maps on Marmoset/Photoshop
http://youtu.be/q1cLdGiUeGk
Wednesday, November 12, 2014
Week 6: USS Missouri SBS-63, UV Layout
The UV layout of the hull is going to take some time to finish and this is the biggest obstacle prior to texturing the ship.
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